I love programming and game development, always looking to learn new programming languages and try out different game engines. Each step helps me grow my skills and discover fresh ways to build games. I'm also passionate about drawing and animation, which means I can create my own sprites and animations whenever I start a new project.
-> Full ResumeFPS shooting range game made with Rust using Bevy game engine. Except gun models, I made the whole weapon mechanics and animations. I developed this game with agile and prototype methodology, and still developing.
2D FPS game made with Rust using Bevy game engine. I made this game for understanding and learning Bevy engine, and it helped me a lot. Game inspired from LONEWOLF - "Kick Ups Pistol" game mode. I drew all the assets.
Falling sand game made with Rust using lightweight game library Macroquad. I learned a lot while making this game. I'm still developing this project and plan to complete according to my goals and plans.
Random railway generator, which uses Wave Function Collapse to generate continuous railway. I used Macroquad for texture rendering.
Very basic 2D ray casting made with Rust using lightweight game library Macroquad
Wolfenstein style 2.5D FPS ray cast renderer engine made with Rust using lightweight game library Macroquad.